This is an adaptation of various Snake types to a [3.4.6.4; 33.42] tiling.
Rules
Draw a snake through cells between the two given ends such that:
- The snake does not branch or cross itself.
- The snake does not touch itself on an edge. If two cells that share an edge are part of the snake, the snake must be passing through that edge. The snake can touch itself on a vertex (“diagonally”).
- Numbers in certain cells indicate how many of the cells that share a vertex with the numbered cell are occupied by the snake. The snake cannot pass through numbers.
Example
Puzzles
All of the puzzles can be found organized in this printable PDF, or in the images below.
PDF Proximity Snake
As far as I can tell, the last puzzle has no solution. One of the two of us has miscounted.
LikeLike
I just checked my solution and it appears to be valid. Are you sure you might not have made a mistake somewhere?
LikeLike
I apologize; I had accidentally made an incorrect deduction near the top of the puzzle. Solved.
LikeLike
No problem at all – thanks for solving! I appreciate the feedback.
LikeLike